Who We Are

Gardens is a new remote games studio from developers of games like JourneyWhat Remains of Edith FinchBlaseballSpider-ManDustforceSkyrimAshen, and more. We’re named after the games we grow together — lush, living worlds that bring players together to cultivate lasting friendships. Worlds that offer surprising multiplayer experiences and flourish with the help of their communities.

We believe a team of diverse voices has the most to say, and we are committed to providing a healthy, inclusive, collaborative, and transparent work environment for all!

We offer competitive pay, stock options, unlimited PTO, 35 hour work weeks, and robust benefits (including full medical and vision, dental, 401k contributions and more)!

We are currently creating our flagship project — a shared 3D fantasy adventure inspired by our favorite memories playing online games over the years.

It’s the world we want to play in every day!

Who We're Looking For

We are seeking a full-time Technical Animator for our flagship and future games at our growing remote studio!

Gardens will be creating a large amount of highly stylized art and in-game assets. We're looking for a Technical Animator that can act as both a creative contributor and technical bridge between artists and programmers to create lush, seamless interactions between characters and the world around them.

This role requires a solid understanding of cutting-edge tools and pipelines for character art and animation for next-gen game development. This position will work with creative and technical leads, as well as artists and animators, to create and constantly improve upon our pipelines.

The Technical Animator will be responsible for importing keyframed animations, creating the necessary information for IK events and constraints to ground our animations within the world.

We seek collaborative individuals that are excited to contribute innovative and original ideas across all aspects of our game's production & design, working together as a team.

Responsibilities